![]() ![]() ![]() The game begins with a scene of the King destroying all of the stars and the Moon. Katamari Damacy inspired the development of other video games, and led to the release of five sequels in Japan and other territories: We ♥ Katamari, Me & My Katamari, Beautiful Katamari, Katamari Forever, and Touch My Katamari. The game was dubbed a sleeper hit, and won several awards. Overall, Katamari Damacy was well received in Japan and North America. Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any resemblance of realism, though the brands and items used are based on those current in Japan during the game's production. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly greater objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. The game's plot concerns a diminutive prince, who's on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. It is the first game in the Katamari series. It was first released in Japan, and then later in South Korea and North America. " Clump Spirit", or " Clump of Souls") is a third-person puzzle-action video game published and developed by Namco for the PlayStation 2 video game console. Katamari Damacy (塊魂, Katamari Damashii, lit. ![]()
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